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Setting up SDL 2 on Code::Blocks 12.11
Last Updated 9/17/13
First thing you need to do is download SDL headers, libary and binaries. You will find them on the SDL website, specifically on .
Since Code::Blocks comes with the MinGW compiler by default, odds are you'll want to download the MinGW development libraries.Open the gzip archive and there should be a tar archive. Open up the tar archive and the should be a folder called SDL2-2.something.something. In side of that folder there should be a bunch of folders and files, most importantly i686-w64-mingw32 which contains the 32bit library and x86_64-w64-mingw32 which contains the 64bit library.
This is important: most compilers still compile 32bit binaries by default to maximize compatibility. We will be using the 32bit binaries for this tutorial set. It doesn't matter if you have a 64bit operating system, since we are compiling 32bit binaries we will be using the 32bit library.Inside of i686-w64-mingw32 are the include, lib, and bin folders which contain everything we need compile and run SDL applications. Copy the contents of i686-w64-mingw32 to any directory you want. I recommend putting it in a folder that you dedicate to holding all your development libraries for MinGW. For these tutorials I'm putting it in a directory I created C:\mingw_dev_libStart up Code::Blocks and create a new empty project.Go to project properties.
Now we have to tell Code::Blocks to search for header files in the library folder we just extracted. Go to build options.
In the Search Directories, we need to add a new compiler directory. Click add, Select the SDL2 folder inside of the include directory from the folder we extracted. Say no when it asks you whether you want it to be a relative path. Now Code::Blocks knows where to find the SDL 2 header files.
If you get an error where the compiler says it can't find SDL.h, it means you messed up this step.
Next we are going to tell Code::Blocks to search for library files in the SDL folder we just extracted. All you have to is go to the linker tab and add the lib directory from the folder we extacted to the linker search directories.If you get an error where the linker complains it can't find -lSDL2 or -lSDL2main, it means you messed up this step.
In order to compile SDL 2 code, we have to tell the compiler to link against the libraries. Go under Linker Settings and paste